Thursday 18 April 2013

Dead Space 3 Review


Dead Space 3 Reviewed:

            EA and Visceral are back with their latest installment of their infamous Dead Space series: Dead Space 3. Personally, I was disappointed on some fronts and really freaking impressed on some.

            Presentation:
            I believe the games menus are sleek and its title screen animations are cool, but the game’s cores just often feel incomplete or dare I say it… rather shitty!
            The voice acting often looks stupid with the lack of mouth movements that often feel out of place, but no no no, it’s not the lip syncing that makes it a helpless case, it’s the fact that the voice actors often feel like the kinda speak in monotone and often they just don’t do the job right…
            The sound effects in between a firefight are perfect with some ambient noice and a nice thumping sort of beat allowing the user to feel the pressure, and more often than not EA and Visceral attempt to make the SFX and music a little scary to add to the whole scary concept in dead space. While DS3 hits the nail on the head with the music and SFX itself, they fall flat on their face with its timing. I often saw myself predicting an enemy coming behind me as the music prematurely played as the necromorphs entered the battlefield, this often made the game less scary and predictable.
            The story is decent but to the average, non-anry joes, the story feels exactly like this: necromorphs… Isaac… guns…suit… world… explosion… tau volantis? To put it in a nutshell, Ds3 could have done a far better job with emphasizing the story by telling it better or at least a little properly.

            Gameplay:
            This is something EA has absolutely nailed on the head. The controls are pretty easy to follow and always work smoothly and provide one of the most responsive feels in any game ever. Furthermore, the game’s core mechanics are solid and simple things like reloading and shooting… JUST.SEEM.SO.COOL.  Besides what’s mentioned above, there are other things that make playing dead space 3 an unique, one of a kind experience.
           
            Gun Crafting:
One of the most fun things in this game is the fact that you can craft and customize weapons… and of course you do this using resources you scavenge from the bodies of dead necromorphs… duh? Gun Crafting is all done on things known as benches; personally, I think that the layout and interface of the bench was smooth, easy to understand, fun to use and lastly, opportunities were endless. Personally, I prefer a single shot sub machine gun with a semi automatic under weapon with a upper tool firing explosive canisters.

            Suit Customization:
            All the suits are purely aesthetic in this game, suit customization isn’t! Customizing suits is also a truckload of fun, as the user can upgrade things like kinesis, stasis, health, armor, oxygen levels, bladder fullness, ping pong ability and so much more… (okay, maybe not the bladder and the ping pong bit.) And of course this is all done using the resources you scavenge from the body of dead necromorphs. In conclusion, suit customization is quite cool, but the fact that suits didn’t have special abilities and were purely aesthetic was quite disappointing.

            Kinesis:
            To make the concept of Kinesis simple, the Kinesis ability is sort of like having the force, but a whole lot weaker, basically like the force’s little sister. The Kinesis ability can’t help but feel slightly weak to me at sometimes as you can’t pick enemies up and can’t do anything to them mid-air. What you can do is things like: hit necromorphs with the limbs of other dead necromorphs… (note* this is an awkward sort of thing I like to do…) Other things the Kinesis ability can do are: picking up crates and throwing them, opening doors, spinning rotaries and other stupid things that involves picking things up and chucking it at people or spinning something.  Psh?

            Stasis:
            To make the concept of Stasis simple, it is pretty much slowing shit down so you can attack something easier, flank something and lastly so you can teabag a dead enemy while other enemies helplessly approach you in slow-mo. ( note* this is an other awkward sort of thing I like to do…) And unlike the stupidly useless Kinesis, Stasis doesn’t feel overpowered or underpowered… actually, I believe it is just right like the amount of words in my beats pro review. Teehee.

            Graphics:
            Wow. The game looks beautiful… I often can’t help myself from stopping and staring at the beautiful mess known as Tau Volantis, and the fact that sceneries are on such a grand scale allows me to appreciate the surroundings in Ds3 even more.
While the sceneries are scintillatingly stunning, the close ups often feel cheap and patchy... The faces often look like absolute garbage, but as I am a nice person, I completely understand this ; because during most of the game you are behind the LEDs of your suit’s helmet.
Lastly, the thing that amazes me the most is… that this game looks stunning on consoles too and isn’t too demanding for PCs and works smoothly and in all it’s glory on Direct X9.

Campaign:
I quite enjoy killing necromorphs and frankly, I think I do it rather well, but, at the same time, I enjoy a well-told story. While I absolutely love the gunfights and the mechanics of the game, I never really understood if Visceral as going for action or horror, this was sort of a turn off. Predominantly because the reason I bought DeadSpace was to experience the same scarily-awesome experience like DeadSpace 1 and Deadspace 2, and sure I let out some wild WTFs when I started up my single player experience, but after a while, the game made me feel like I was doing too much of the same stuff, I often felt I was being overworked, and lastly I never really got the scares I was wishing for, all I got was some pretty predictable enemies charging my way every 2 minutes or so.
The next major issue I have with DeadSpace 3 is that the cutscenes are randomly placed all over the show as the game tries to keep the gamer interested with what they call a storyline. This is both frustrating and really annoying as it often just kills my momentum and completely gets me out of the zone. Also wrapped into this terrible mess of a story is a loosely related sort of love triangle. Seriously?
Although, while the campaign is unimpressive, the second half of the game in Tau Volantis is probably it’s saving grace. With scenes that are a little more action packed and areas that aren’t as dreadful... but they still aren’t as good as those in DeadSpace 1 and 2.
Simply put, DeadSpace3 has a monotonous and reasonably fun campaign with a vaguely told, sort of decent story.

Co-op:
Yes, this game has no competitive multiplayer with teamdeathmatch, domination, free for all and whatever the hell. Although, what it does have is a interesting co-op campaign that has fresh ideas, incorporates the need of co operation and really makes you feel like you are part of a team... although the story is still terrible with those random god damn cutscenes.

Conclusion:
To me, playing dead space 3 means a bag of mixed emotions, because I absolutely love the gameplay and its little nuances that make the game special, but at the same time, the story is absolute horseass, the missions feel monotonous, laborious and the fire fights tend to be really freaking repetitive. Gosh, I don’t know how I should feel.

Presentation: 4
Gameplay: 10
Graphics: 9
Campaign: 3
Co-op: 6.5

Total Score- 65%- D+

Thursday 21 March 2013

New Super Mario Bros. 2


Nintendo should seriously consider dropping the title “New” Super Mario Bros. because it’s hardly new anymore. New Super Mario Bros. 2, is the third New Super Mario Bros. installment, for the 3ds, the others being for the ds, Wii and Wii. U. It’s the exact same style as most before it, being a 2D sidescroller, making you go through a variety of worlds, collecting power-ups and coins as you try to rescue Princess Peach, who has gotten captured. Again. *Blank face*. It’s the same game as before, with a few new items introduced as well as a new option to play, called Coin Rush, where basically you can collect insane amounts of coins. This will be a relatively short review though. Let us move on!

The Good:
  • Awesome graphics, really making it look glamorous and crisp. Of course, there will be the xbox or ps3 guy saying “NOO NINTENDO GRAPHICS SUCK THEY SUCK THEY’RE BAD DEATH TO ALL BUT REAL CONSOLES” etc.
  • Great new items introduced, such as the Golden Flower, an extremely overpowered Fire Flower. It does it so that basically all blocks and enemies that you hit with the explosive golden fireball turns everything into gold. When you land on the flagpole, it also gives you a certain amount of coins instead of points, depending on where you land. The Golden Mushroom was also introduced, giving you 50/100 coins when you get it, the Golden Block, being a block that if you hit it enough times, it attaches onto Mario’s head, generating coins when you run around. Lastly is the Golden Hoop/ Ring, which turns all enemies into gold and gives you coins when you kill them. This is especially beneficial for Koopa’s and Lakitu’s, because when you throw the Koopa shell, it leaves a trail of coins behind then and Lakitu throws coins instead of shells.
  • The Super Leaf was also brought back, giving you a Racoon Tail + Ears/ Fox Tail + Ears, depending on if you’re Mario or Luigi. You can hit your enemies with the Racoon tail and after running long enough, you have the ability to fly, which is pretty useful for several levels, as you can just fly until you have to land. If you jump at exactly the right time when you land, your fly meter recharges instantly, allowing you to fly once more.
  • Some nifty hidden passages and areas that are occasionally difficult to get to. This is mostly in the hidden Mushroom, Flower and Star Worlds, but also towards the last worlds.
  • The game is centered more around coin collecting and gathering as many coins as possible. This takes away from the repetitiveness of all the recent games, only slightly though.

The Bad:
  • As has been said in other reviews, in this game and the ones before it, it just feels so very repetitive. No real new thing has been introduced except for items, and the game just feels soulless and devoid of life. I mean it’s a good game and all, no doubt about it, but it’s simply missing that spark that some of the games before it has had. It feels more like blocks put in a pattern without too much thought.
  • Now, of course, there’s the problem with the coins. As the coins are so frequent throughout the game and the method of obtaining them are so easy, the challenge of the game is greatly deprived. Without the need for lives, you can simply go through the levels without a worry, since there’s really no worry about you losing lives.
  • Last battle with Bowser, while slightly difficult, is quite underwhelming.
  • Some of the levels are simply pointless and serve no challenge in the game, except for the unlimited amounts of coins collectable.
  • Item houses and 1up houses are basically pointless in the new game as new lives and items come across so frequently.
  • As commonly done with Mario, the music throughout the worlds are the same and frankly, quite bland.

As said, this was a relatively short review, covering simply the basics of the game. New Super Mario Bros. 2 is fun and definitely a good time burner, however, for something deeper that rivals with the games on the NES (except for Super Mario Bros 2) and other consoles, this is not the game you’re looking for. With decent music, new fun game modes, nice graphics and some cool new items introduced into the game, but extremely repetitive aspects and not a large a challenge, I’m going to give New Super Mario Bros a: C+

Tuesday 26 February 2013

Fifa 13 Review

Fifa 13: Reviewed

Over the years, EA Sports’ FIFA franchise has gathered the attention of football fans around the world… To a point of making it the most popular sports game series of all time.


Recently EA came out with FIFA 13, and needless to say, I was impressed. The controls were silky, the graphics were refined, the likenesses and the game modes were fantastic… But once again, reviewers and football fans alike baffle themselves with the same question...


Has EA sports pulled a “same shit different year” on the fans?


Gameplay:

This is what EA does best. The controls feel ‘just right’, the tricks and the shooting make sense and there is absolutely no micro lag in gameplay (like FIFA 12). Besides those few things we expected from EA, there’s more! Fifa Ultimate Team is now far more refined, enjoyable and flat out addictive and the insanely popular Career mode has once again returned with minor improvements making it even bigger and far better than Fifa 12; things like more realistic transfers help in this field.

This is all fantastic, but; remember the first touch in Fifa 12?

When every player had insane Steven Gerrard like abilities to always receive a pass beautifully...Even if you were using the likes of Mertesacker or Santos?
Luckily, that easy First touch system is no more. It is now harder to obtain the ball, and for once, interceptions actually feel like a challenge. This has shown to be a good thing and a bad thing for the franchise, but I think it’s fantastic and genuinely brilliant.

Solid 9/10


Graphics:

I feel EA hasn’t tried their level best in this department as the graphics haven’t seen much of an improvement since the last game. Admittedly there aren’t many things one can do to help a football game’s graphics, as they are never really… Needed.
Graphics can make or break a game, and I take graphics awfully seriously, but in this case, I couldn’t care any less.
There are few moments in where you get to take in the graphics, as this game is fast paced fun and all you see is little bodies, like you do on TV. Sure you see the players close up in some celebrations, bookings, injuries… Tut that’s about it
Although having said all of that, the game has rather good graphics. Never did I say they were bad, I just said they hadn’t improved.

Close Enough! 7.5/ 10


Multiplayer:

Playing people online and kicking some ass is always fun, and OMP doesn’t only exist in the common find a match fashion, it is also possible within the amazingly fun Fifa Ultimate Team.
With that being said, the lag is bloody unbearable in a whole lot of cases, and gosh! Is it annoying! The privileged few may be able to find some good games with little lag, but again, that is rarer than Downing netting the ball against a classy team.

An unfortunate 6.5/10


Finally, A list of the Additions to the New Game:


EASFC-Play matches with ratings, form and injuries adjusted to actual football.

Eg. If Giroud has had a good run of form in real life, his game rating will boost by 2-3 points.

Career Mode Transfers: Now there are player+cash for offers. Now you can get rid of the Downings and Chamakhs of your team! Also you can request a sum of money and counter offers you get.


First Touch: It’s actually realistic for a change… enough said.


Skill Mini Games: Test your skill with these mini games that test your skill. These are a lot of fun and rather addictive.


These additions are simple and not to an unbelievable amount, but they are still quite awesome.


Additions: 8/10



The Verdict:

Once again, EA has not failed to impress the masses with it’s age old formula… but this makes me think, have they again managed to pull off a “same shit, different year on the fans”?
Either way, this game is crazily addictive and a whole lot of fun, and shouldn’t disappoint.



Gameplay-9/10

Graphics- 7.5/10
OMP- 6.5/10
Additions-8/10

Total 31/40 – 78 % - B+




Tchubbs

Saturday 16 February 2013

Samsung Galaxy SII Review


The Samsung galaxy SII is an Android smartphone and the second of the Samsung Galaxy series, released into the markets in May of 2011 and was a great hit selling over 40 million devices. This phone has been succeeded by the Samsung Galaxy SIII and improved in almost all aspects.


The Good: 
The Samsung Galaxy S II supports a fast-paced dual-core processor of 1.2GHz backed up with a vibrant 4.5-inch Super-AMOLED Plus producing a sharper and less grainy image. If you’re an Android-Fanatics, this phone would be your cup of tea as it runs Android 4.0 and is 4-G mobile ultra-broadband Internet access capable. The quality of the camera is near excellent with 8 megapixels - supporting hd photography. 

The Bad:
The biggest let down of this beautiful phone would probably be it’s battery - when on sleep-mode/lock screen, this phone lasts under 10 hours max. Also, the sound output isn’t the best quality having a low volume and slightly grainy sound.


Category Overviews 

(All scores are in correlation to the release date)

Build quality - 8/10
The build quality of this phone is average - with a plastic shell and somewhat fragile screen permitting some scratches here and there.

Call quality - 9/10
The size of the phone interferes with the call quality, however the firmware update from the previous update (before Jellybean) Ice Cream Sandwich version of Android greatly improves the call quality.

Multimedia - 8/10
Generally this phone is very competent when it comes to video, however the audio output isn’t the best so I wouldn’t recommend this phone to anyone looking for a phone that would suffice as your mp3 source as well.

Internet - 9/10
As said earlier, This phone is  capable of 4-G mobile Ultra-Broadband Internet access which is quite rare for a phone this old. This phone is very proficient in this category and I would recommend it for all heavy internet users.

UI Speed - 9/10
With the newest android update - Jellybean - the UI speed has improved greatly with the touch responding nearly immediately with little to no lag improving the UI speed to match it’s big brother the Samsung Galaxy S3.

Text input - 7/10
Despite the fact that this phone is over 4.5 inches wide and the , the touch quality of text input is quite glitchy and sometimes doesn’t respond. The next phone - Samsung Galaxy SIII has improved it’s touch and many more features. I do however have to give this phone some credit for it’s swype text-input function making text-input much more efficient and convenient. 

Battery Life - 5/10
The battery life would probably be the biggest let down of this beautiful phone with a 12 hour maximum battery life when on sleep-mode/lock screen making it very frustrating and very inconvenient.


Camera - 9/10
This phone comes with a magnificent 8-megapixel Back-illuminated sensor (digital image sensor) with auto focus, 1080 and 30 fps full HD video recording and Single LED flash. - which is obviously very strong for a phone of this size. Beating the iPhone 4s and producing sharp HD images. The zoom effect on this phone is very strong especially considering that the camera is 8-megapixel. On top of that, this phone also includes a front camera with only a 2-megapixel camera. However the quality from this side is quite decent as well.

Everyday Usage - 8/10
Overly organized and to strenuous to access certain areas of the phone, however is a very capable phone - for a more straightforward phone I would probably recommend an apple iPhone. If you are someone like me who likes to manage/send out a lot of their e-mails, facebooking etc. on they’re phone, the samsung galaxy isn’t the best especially due to it’s text input.

Display - 9/10
This phone’s display could be one of the biggest assets of the phone with a vibrant 4.5-inch Super-AMOLED Plus producing a sharper and less grainy image. Very few phones of this age possess this quality display making this phone more valuable.

Category
Score /10
Build Quality
8
Call Quality
9
Multimedia
8
UI Speed
9
Internet
9
Text Input
7
Battery Life
5
Camera
9
Everyday Usage    
8
Display
9

Average - 8.1/10



Final Thoughts:

Despite it’s minor flaws, I personally am a very big fan of this phone. The display and camera are both near immaculate and the call quality is clear and distinct. This phone serves it’s purpose as a smartphone very well however, as I said earlier, if you’re looking for a phone that would be your mp3 source as well, the Samsung Galaxy sII wouldn’t be the best model - a better model would be the HTC Sensation XL with Beats by Dre Audio or the Samsung Galaxy Note 2 with 5.3 surround sound. Overall I would say that this phone is a sensational phone for it’s time and would please many.

Tuesday 29 January 2013

Pokemon Black & White 2 Review


Pokemon is a franchise that has been running for a long time now, dishing out great games that generally please the community, with a few exceptions (this would include Diamond, Pearl, Platinum, which I bear a strong hate towards). For the latest release, we have the next installment in the Generation V series which many Pokemon fans, including myself, have been very excited for. This would of course be Black & White 2 (BW2 or B2/W2). Black & White 2 follows the same style as the Generations have done before it. Since it is the third installment of the Generation, lots of extra content has been added. It’s the same as Pokemon Yellow, Crystal, Emerald etc. where tons of new things were added in. The difference between them and BW2 is that instead of just one game, two were introduced, leaving players with more of a variety and choice. Also, the version exclusives is more dramatic in this game, adding things like items and area exclusives for each version, which not all other games have (usually just a difference between the Pokemon), making it feel like it matters more what game you choose.


The Good:
  • Great in-game animations (outside of battle) that Black & White briefly touched upon, whereas BW2 adds lots of little cut-scenes which makes the game more enjoyable to watch and even play.
  • They added in animations with the sprites also, which is a nice surprise, as this has never been done before in the Pokemon games. It doesn’t really make a difference to the game, but it’s a nice touch.
  • Probably one of my favourite things that BW2 added was the ability to catch Pokemon from other regions, prior to beating the Elite Four. This made a big difference for players like me, who hated basically all the Pokemon in the first new routes in Black & White (Patrat, Lillipup, Purrloin). For instance, you can catch Riolu, Mareep, Azurill before even beating the first gym!
  • They worked more with camera angles also, which added to the feel and atmosphere  of the entire game and scene.
  • As previously mentioned, the sheer amount of new content that was introduced was incredible and definitely made the game more valuable, opening up new areas and more freedom in what you can do.

  • The plot line in this game, just like in Black & White was pretty incredible (this is solely my opinion). BW2 really topped it though, as it was the first third installment in the game series that was in a different time period than its predecessor, which made it so that the evil “Team” could strike back in the same Generation (unlike Gold Silver Crystal and Red Blue Yellow, as that was the same, but in a different Generation). The plot line was extremely strong in this game and I found it thoroughly engaging and fun to play. And thank God, Team Plasma’s costume changed into something that actually looks pretty wicked.
  • Being able to fuse two Pokemon together (in this instance Kyurem and Reshiram/Zekrom) is pretty awesome in my opinion, and while those were the only Pokemon that you could fuse, Nintendo may take it somewhere further and possibly add it into Generation VI or the Ruby, Sapphire remakes (if they do those, which is very probable).
  • Some awesome new battle animations were added, like Flare Blitz, which was also nice to have a contrast between the animations of the two games (BW2 and Black & White).


The Bad:
  • Much like Black & White, I wasn’t a huge fan of the music. In my opinion it didn’t even come close to the likes of Gold, Silver, Crystal or Red, Blue, Yellow and I found the bike jingle especially annoying (again, just my opinion). Really it was just a let down in general.
  • Some gyms weren’t especially challenging and were very easy to simply plow through if you had the right technique and Pokemon.
  • Too many Legendaries were available to catch. Now this can be considered a good and bad thing. The good is that you can get all of your favourite Legendaries and use them to take down all the baddies. The bad is that it takes out a large challenge in the game. The very point of Pokemon is to catch every single Pokemon that there is, and that requires hard work, especially involving Legendaries. You would have to transfer your Legendaries from one game to another game to another game, before you finally have them where you want them. In BW2, you can catch an insane amount of Legendaries. At least half of every Legendary excluding Mascot Legendaries and Unobtainable ones, which for me, is just too many. I caught a few, but after a while, I just couldn’t be bothered. You imagine getting lots of Legendaries and every single one in a game, but when you actually have the chance and you do it, you don’t always feel as accomplished as you would have hoped, because it wasn’t as difficult as you thought or hoped it would be. Of course that’s purely what I thought and felt.
  • Some battle animations look bland and quite dull, and some animations changed for the worst compared to some of the earlier games on the Gameboy Advanced, like Ruby, Sapphire and Emerald (Quick Attack, Crunch, etc.).
  • The entire games pacing, while good and engaging, still feels quite slow. This may because of the 3D form of viewing and battle animations, but it just feel like the entire game is slower than it used to be on the Gameboy consoles.
  • The games' rival, Hugh, isn’t really a rival in my opinion. When I first saw him, I thought that he was going to be one of those cool, relaxed rivals like Blue or Silver, because he looks exactly like that sort of character, yet he helps the player a lot and he just doesn’t give off a feeling that you want to hate him. When I first played Pokemon, I hated Blue/ Gary, because he was just an ass, plain and simple. He didn’t care about anything, he was relaxed, he taunted the player etc. Not exactly the same with Silver in Gold, Silver, Crystal, but the players didn’t have a friendly relationship, whereas in BW2 they did, and basically every other game after Gold, Silver Crystal has also had.

Black & White Vs. Black & White 2
The games are the same, yet completely different. BW2 has the same exact feel as the games before it, and you would definitely associate them with each other. BW2 did add some major changes that really helped boost the gameplay and even longevity of the game. Now occasionally companies, when they want to make a game longer, add lots of annoying, unnecessary gameplay into their games, to help make the game longer, like needing to grind or adding impossible sections. In BW2, the content that they added in, was actually really fun to play, since a lot of it involved new or changed areas, which were fun to explore and play through.
The largest change that they made was obviously adding two games instead of just one, and also, they reversed the places of the Mascot Legendaries, meaning Kyurem/ Zekrom was acquired in Black 2 and vice versa whereas in the games before BW2, it was found in White. Black & White added the area exclusives into the game, but Black & White 2 took it a step further, changing areas and items depending on the version. The best example for this is Reversal Mountain. In B2 it’s filled with water, whereas in W2 it’s filled with lava, and different items are acquired such as the Poison Orb & the Flame Orb.




Conclusion:
Black & White 2 definitely introduced some awesome new features, some that will almost definitely revolutionize the next games that will be coming out. In conclusion, BW2, in my opinion was a great success and is definitely worth your money. If you haven’t played Black & White before, but you’re considering getting this game, my recommendation is go for it, as you can pick this game up and understand the story line perfectly without having played any of the other games. Overall, Black & White 2 beats it’s predecessors by quite a bit, and is definitely worth a buy. 
For me, I give it an A-!

Friday 11 January 2013

Max Payne 3 Review


Rockstar took 9 long years to deliver the final installment to their much known Max Payne series… And boy, have they delivered.

Gameplay:

            There are things that stop a good game from being a great game; luckily, Max Payne 3 has none of these little nuances. Although you feel restricted in some areas of the game (Tactic-wise) the game has endless ways to take. You can go akimbo and shoot through your problems, or use the nifty bullet time feature and slow things down. Either way, Max Payne is a game with endless opportunities for the gamer to explore.
            Max Payne also provides the gamer with an easy cover system, which is a common place for a lot of third person shooters to screw up; taking cover was never easier, and I doubt that very many shooters might be able to capture this smoothness in the future.

Campaign:

            We get to play a pissed off cop that loves painkillers, whisky and guns; seems like a winner… The game has a very engrossing story and never leaves you bored in any chapter and the endless waves of thugs should keep you satisfied. With that being said, sometimes I couldn’t help but feel that the enemies were spam spawning, wave by wave. That made the game feel monotonous at points, but luckily, still not boring.
            The main point of your campaign is to protect the ever-wealthy Branco family of Brazil. But as you get deeper into the game, you realize what is really at stake, as you see yourself dramatically change from shooting at nightclubs to bringing down old Brazilian hotels using C4.
            For some, the fact that this game’s story is linked to that of Max Payne 1 and 2, they might believe the game will be hard to grasp, but luckily because of the many flashback chapters and the easy explanations, this shouldn’t really be an issue.

Multiplayer:

            Like most shooting games with online multiplayer, this game will immediately draw comparisons with CoD for most people. But the truth is that they are completely different games.
            Max Payne does have the traditionally acclaimed common game modes, but things such as pain killers, weights and bursts make the game a truly different and unique experience unlike any other.

The Graphics:

            Roses are red,
            Violets are blue,
            I can’t run this on ultra,
            Neither can you.

            This game looks stunning, to every last detail. PC gamers would need some expensive hardware to run this game on higher settings with DX11. Luckily enough, this game looks great on low with DX9 too. You won’t be missing any beads of sweat, flying bullet shells or any bloodstains.
            If this game is capable of challenging new hardware, how will it look on the 360’s or Ps3’s old hardware?!
            It would still be a graphical beauty. Even though some of the textures might not be as refined as some may like it, they still look great. The frames per second also allow the game to play well, running consistently at 40 FPS+.
            Overall, this game is a graphical beast, and I’m glad that those 9 years gave us something amazing.

Additional Game Modes:

            Things like New York minute are really cool, where you replay missions and attempt to accumulate the highest score you possibly can, by attempting to get headshots, bullet time kills and shootdodge kills to get more points.            
            Sure this isn’t as immersive and fun as things such as Survival Mode, Zombies and a lot of other arcade modes,but, Mp3’s arcade modes should satisfy majority of their fans.

The Verdict:


          Max Payne 3 is a scintillating, immersive experience for any gamer; a hardcore gamer or an average Joe with a console. Although the 9 years it took to come out was a long time, the wait was well worth it.

 Gameplay – 9

Campaign – 8.5

Graphics – 9

AGMs – 7.5

            Total Score = 34/4085% -  A+